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MP5K-A4-Slate

SMGZPBlack MarketPermanentAdded May 2019

The MP5K A4 is easy to carry and can beat enemies down quickly and easily in an emergency situation. It is now enhanced to blend perfecktly in rocky terrain.

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MP5K-A4-Slate
Head 100 kills in one
Chest 24 5 to kill
Fire rate 790 rounds a minute
Time to kill 304 ms chest shots, 100 HP
Magazine 45 135 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 100 damage Neck: 40 damage Chest: 24 damage Stomach: 28.8 damage Arms: 24 damage Hands: 24 damage Thighs: 16.8 damage Lower legs: 16.8 damage Feet: 16.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 100 1 0 ms
Head (edge) Outer head hit box ×1.2 96 2 76 ms
Neck ×0.5 40 3 152 ms
Chest Collarbones and upper spine ×0.3 24 5 304 ms
Stomach Lower spine and pelvis ×0.36 28.8 4 228 ms
Arms ×0.3 24 5 304 ms
Hands ×0.3 24 5 304 ms
Thighs ×0.21 16.8 6 380 ms
Lower legs ×0.21 16.8 6 380 ms
Feet ×0.21 16.8 6 380 ms

Base damage 80, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 790 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate790 RPM 680 when worn out
  • Magazine45 + 135
  • Range200
  • Damage falloff0.004
  • Movement speed−6.4%
  • Reload animation×1.25
  • Draw animation×1.3
  • Chest damage a second316
  • Damage in one magazine1,080
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood25%
  • Pottery25%
  • Cushion25%

Against other submachine guns

  • Head damage Better than 61%
  • Chest damage Better than 55%
  • Fire rate Better than 18%
  • Time to kill (chest) Better than 21%
  • Damage per second Better than 34%
  • Magazine Better than 66%
  • Range Better than 63%
  • Damage falloff Better than 80%
  • Movement penalty Better than 34%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00850.00810.00960.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage59
  • Accuracy93
  • Rate of fire79
  • Recoil (lower is better)44
  • Weight (lower is better)22

The 0–100 bars from the official weapon list. Magazine 45 / 135.

Records

  • Item codeC1942
  • Seen in inventories here9 players
  • Part of collectionSlate
  • Game record#2507 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.