The MP5K A4 is easy to carry and can beat enemies down quickly and easily in an emergency situation. It is now enhanced to blend perfecktly in rocky terrain.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
100
1
0 ms
Head (edge) Outer head hit box
×1.2
96
2
76 ms
Neck
×0.5
40
3
152 ms
Chest Collarbones and upper spine
×0.3
24
5
304 ms
Stomach Lower spine and pelvis
×0.36
28.8
4
228 ms
Arms
×0.3
24
5
304 ms
Hands
×0.3
24
5
304 ms
Thighs
×0.21
16.8
6
380 ms
Lower legs
×0.21
16.8
6
380 ms
Feet
×0.21
16.8
6
380 ms
Base damage 80, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 790 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate790 RPM 680 when worn out
Magazine45 + 135
Range200
Damage falloff0.004
Movement speed−6.4%
Reload animation×1.25
Draw animation×1.3
Chest damage a second316
Damage in one magazine1,080
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood25%
Pottery25%
Cushion25%
Against other submachine guns
Head damageBetter than 61%
Chest damageBetter than 55%
Fire rateBetter than 18%
Time to kill (chest)Better than 21%
Damage per secondBetter than 34%
MagazineBetter than 66%
RangeBetter than 63%
Damage falloffBetter than 80%
Movement penaltyBetter than 34%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0085
0.0081
0.0096
0.0089
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage59
Accuracy93
Rate of fire79
Recoil (lower is better)44
Weight (lower is better)22
The 0–100 bars from the official weapon list. Magazine 45 / 135.