Base damage 74, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate750 RPM 618 when worn out
Magazine44 + 132
Range200
Damage falloff0.0028
Movement speed−6.0%
Reload animation×1.1
Draw animation×1.1
Chest damage a second278
Damage in one magazine977
Knockback0.15
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Wood33%
Tyres33%
Against other submachine guns
Head damageBetter than 75%
Chest damageBetter than 19%
Fire rateBetter than 10%
Time to kill (chest)Better than 12%
Damage per secondBetter than 14%
MagazineBetter than 63%
RangeBetter than 63%
Damage falloffBetter than 98%
Movement penaltyBetter than 46%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0061
0.0076
0.0069
0.0014
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.04
-0.04
-0.04
-0.04
-0.04
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage54
Accuracy95
Rate of fire75
Recoil (lower is better)24
Weight (lower is better)22
The 0–100 bars from the official weapon list. Magazine 44 / 132.