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Sterling-Magma

SMGEventsTemporaryAdded May 2014

The magma variant of the Sterling SMG, far superior to the original with increased mobility and ammo.

Open compare CrossFire Wiki
Sterling-Magma
Head 107.3 kills in one
Chest 22.2 5 to kill
Fire rate 750 rounds a minute
Time to kill 320 ms chest shots, 100 HP
Magazine 44 132 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Black Market, Mileage Shop

Damage by hit box

Head: 107.3 damage Neck: 27.4 damage Chest: 22.2 damage Stomach: 27.4 damage Arms: 22.2 damage Hands: 22.2 damage Thighs: 15.5 damage Lower legs: 15.5 damage Feet: 15.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.45 107.3 1 0 ms
Head (edge) Outer head hit box ×1.4 103.6 1 0 ms
Neck ×0.37 27.4 4 240 ms
Chest Collarbones and upper spine ×0.3 22.2 5 320 ms
Stomach Lower spine and pelvis ×0.37 27.4 4 240 ms
Arms ×0.3 22.2 5 320 ms
Hands ×0.3 22.2 5 320 ms
Thighs ×0.21 15.5 7 480 ms
Lower legs ×0.21 15.5 7 480 ms
Feet ×0.21 15.5 7 480 ms

Base damage 74, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate750 RPM
  • Magazine44 + 132
  • Range200
  • Damage falloff0.0028
  • Movement speed−6.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second278
  • Damage in one magazine977
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood33%
  • Tyres33%

Against other submachine guns

  • Head damage Better than 75%
  • Chest damage Better than 19%
  • Fire rate Better than 10%
  • Time to kill (chest) Better than 12%
  • Damage per second Better than 14%
  • Magazine Better than 63%
  • Range Better than 63%
  • Damage falloff Better than 98%
  • Movement penalty Better than 46%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00610.00760.00690.0014
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.054-0.05-0.07-0.054-0.05
Horizontal kick-0.04-0.04-0.04-0.04-0.04

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage54
  • Accuracy95
  • Rate of fire75
  • Recoil (lower is better)24
  • Weight (lower is better)22

The 0–100 bars from the official weapon list. Magazine 44 / 132.

Records

  • Item codeC0551
  • Seen in inventories here0 players
  • Game record#884 (matched by name)

Other Sterling versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.