A six-barreled machine gun with a high rate of fire making it effective in large scale battles. But the weapons warm up to fire and weight can leaves users vulnerable to quick battles
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).ConfirmedZ8Games + Wiki
Log-in rewardsAn attendance, beginner or returning-player reward.ConfirmedWiki + game files
Supply boxesPicked up from supply boxes.ConfirmedWiki + game files
Free for everyoneEvery account starts with it.ConfirmedWiki + game files
Item ShopBought outright in the game’s Item Shop.One sourceWiki
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableListed, but not for sale in the Item Shop
CrossFire WikiItem Shop, Black Market, Log-in rewards, Supply boxes, Free for everyone
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
132.6
1
0 ms
Head (edge) Outer head hit box
×1.2
122.4
1
0 ms
Neck
×0.3
30.6
4
200 ms
Chest Collarbones and upper spine
×0.3
30.6
4
200 ms
Stomach Lower spine and pelvis
×0.36
36.7
3
133 ms
Arms
×0.3
30.6
4
200 ms
Hands
×0.3
30.6
4
200 ms
Thighs
×0.21
21.4
5
267 ms
Lower legs
×0.21
21.4
5
267 ms
Feet
×0.21
21.4
5
267 ms
Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Fire rate900 RPM 790 when worn out
Magazine150 + 150
Range400
Damage falloff0.0023
Movement speed−40.0%
Reload animation×1
Draw animation×1.36
Chest damage a second459
Damage in one magazine4,590
Knockback0.2
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Tyres33%
Wood25%
Against other machine guns
Head damageBetter than 11%
Chest damageBetter than 8%
Fire rateBetter than 80%
Time to kill (chest)Better than 48%
Damage per secondBetter than 77%
MagazineBetter than 70%
RangeBetter than 50%
Damage falloffBetter than 11%
Movement penaltyBetter than 6%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0096
0.0092
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.0552
-0.053
-0.07
-0.055
-0.09
Horizontal kick
-0.03
-0.03
-0.045
-0.03
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Other versions in the game files
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
Record
Head
Chest
RPM
Magazine
Range
Move
#565
132.6
30.6
900
500/500
400
40.0%
Z8Games ratings
Damage70
Accuracy94
Rate of fire95
Recoil (lower is better)88
Weight (lower is better)100
The 0–100 bars from the official weapon list. Magazine 150 / 150.
Records
Item codeC0164
Seen in inventories here38 players
Game record#188
Plays like
Closest by chest damage, fire rate, magazine, weight and range.