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Gatling Gun-Blue Crystal

Machine gunMileage ShopTemporaryAdded Aug 2013

Mow Down zombies, mutants or just about anything that gets in your way with this Gatling Gun, made from a Blue Crystal material.

Open compare CrossFire Wiki
Gatling Gun-Blue Crystal
Head 132.6 kills in one
Chest 30.6 4 to kill
Fire rate 900 rounds a minute
Time to kill 200 ms chest shots, 100 HP
Magazine 150 150 spare

How to get it

  • Mileage ShopBought with Mileage Points (MP), which come with daily check-ins. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Mileage Shop

Damage by hit box

Head: 132.6 damage Neck: 30.6 damage Chest: 30.6 damage Stomach: 36.7 damage Arms: 30.6 damage Hands: 30.6 damage Thighs: 21.4 damage Lower legs: 21.4 damage Feet: 21.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 132.6 1 0 ms
Head (edge) Outer head hit box ×1.2 122.4 1 0 ms
Neck ×0.3 30.6 4 200 ms
Chest Collarbones and upper spine ×0.3 30.6 4 200 ms
Stomach Lower spine and pelvis ×0.36 36.7 3 133 ms
Arms ×0.3 30.6 4 200 ms
Hands ×0.3 30.6 4 200 ms
Thighs ×0.21 21.4 5 267 ms
Lower legs ×0.21 21.4 5 267 ms
Feet ×0.21 21.4 5 267 ms

Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±3.0%.

Handling

  • Fire modeFull auto
  • Fire rate900 RPM
  • Magazine150 + 150
  • Range400
  • Damage falloff0.0023
  • Movement speed−40.0%
  • Reload animation×1
  • Draw animation×1.36
  • Chest damage a second459
  • Damage in one magazine4,590
  • Knockback0.2

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 11%
  • Chest damage Better than 8%
  • Fire rate Better than 80%
  • Time to kill (chest) Better than 48%
  • Damage per second Better than 77%
  • Magazine Better than 70%
  • Range Better than 50%
  • Damage falloff Better than 11%
  • Movement penalty Better than 6%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.00850.00960.00920.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.0552-0.053-0.07-0.055-0.09
Horizontal kick-0.03-0.03-0.045-0.03-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage70
  • Accuracy94
  • Rate of fire95
  • Recoil (lower is better)88
  • Weight (lower is better)100

The 0–100 bars from the official weapon list. Magazine 150 / 150.

Records

  • Item codeC0439
  • Seen in inventories here0 players
  • Game record#624 (matched by name)

Other Gatling Gun versions

All 28

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.