A six-barreled machine gun with a high rate of fire making it effective in large scale battles. But the weapons warm up to fire and weight can leaves users vulnerable to quick battles
Base damage 102, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Fire rate900 RPM 790 when worn out
Magazine175 + 175
Range400
Damage falloff0.0023
Movement speed−40.0%
Reload animation×1
Draw animation×1.36
Chest damage a second459
Damage in one magazine5,355
Knockback0.2
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Tyres33%
Wood25%
Against other machine guns
Head damageBetter than 11%
Chest damageBetter than 8%
Fire rateBetter than 80%
Time to kill (chest)Better than 48%
Damage per secondBetter than 77%
MagazineBetter than 84%
RangeBetter than 50%
Damage falloffBetter than 11%
Movement penaltyBetter than 6%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0096
0.0092
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.0552
-0.053
-0.07
-0.055
-0.09
Horizontal kick
-0.03
-0.03
-0.045
-0.03
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage70
Accuracy94
Rate of fire95
Recoil (lower is better)88
Weight (lower is better)100
The 0–100 bars from the official weapon list. Magazine 175 / 175.