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MG3-Ignite Emerald

Machine gunZombie ModePermanentAdded Aug 2026

The MG3-Ignite features a refined design with horns and gems, and gains extra power in certain modes. This is the base version and can be upgraded.

Open compare MG3 on the Wiki
MG3-Ignite Emerald
Head 148.2 kills in one
Chest 34.2 3 to kill
Fire rate 620 rounds a minute
Time to kill 194 ms chest shots, 100 HP
Magazine 175 175 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 148.2 damage Neck: 34.2 damage Chest: 34.2 damage Stomach: 41.0 damage Arms: 34.2 damage Hands: 34.2 damage Thighs: 23.9 damage Lower legs: 23.9 damage Feet: 23.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 148.2 1 0 ms
Head (edge) Outer head hit box ×1.2 136.8 1 0 ms
Neck ×0.3 34.2 3 194 ms
Chest Collarbones and upper spine ×0.3 34.2 3 194 ms
Stomach Lower spine and pelvis ×0.36 41.0 3 194 ms
Arms ×0.3 34.2 3 194 ms
Hands ×0.3 34.2 3 194 ms
Thighs ×0.21 23.9 5 387 ms
Lower legs ×0.21 23.9 5 387 ms
Feet ×0.21 23.9 5 387 ms

Base damage 114, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 620 RPM. Each hit can vary by ±3.0%.

Handling

  • Fire modeFull auto
  • Fire rate620 RPM
  • Magazine175 + 175
  • Range400
  • Damage falloff0.0017
  • Movement speed−22.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second353
  • Damage in one magazine5,985
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Thin dirt wall80%
  • Thin steel70%
  • Pottery60%
  • Cushion50%
  • Thin stone wall50%
  • Tyres33%
  • Thin pottery33%
  • Wood25%

Against other machine guns

  • Head damage Better than 58%
  • Chest damage Better than 58%
  • Fire rate Better than 57%
  • Time to kill (chest) Better than 71%
  • Damage per second Better than 48%
  • Magazine Better than 84%
  • Range Better than 50%
  • Damage falloff Better than 91%
  • Movement penalty Better than 48%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00580.0110.0070.013
Maximum spread0.1450.1450.160.1450.195
Vertical kick-0.068-0.0675-0.094-0.0715-0.11
Horizontal kick-0.0353-0.035-0.06-0.0361-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#646816939 700180/280400 20.1%
#6469—— 20018/010 19.6%

Z8Games ratings

  • Damage80
  • Accuracy92
  • Rate of fire57
  • Recoil (lower is better)89
  • Weight (lower is better)76

The 0–100 bars from the official weapon list. Magazine 175 / 175.

Records

  • Item codeC5336
  • Seen in inventories here1 player
  • Game record#6467 (matched by name)

Other MG3 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.