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M249-SPW-BurstFire-Urban

Machine gunZPBlack MarketPermanentAdded Feb 2017

An enhanced version of the M249-SPW with an Urban Camo pattern and a burst fire mode for right-click.

M249-SPW-BurstFire-Urban
Head 150.8 kills in one
Chest 34.8 3 to kill
Fire rate 620 rounds a minute
Time to kill 194 ms chest shots, 100 HP
Magazine 150 150 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 150.8 damage Neck: 34.8 damage Chest: 34.8 damage Stomach: 41.8 damage Arms: 34.8 damage Hands: 34.8 damage Thighs: 24.4 damage Lower legs: 24.4 damage Feet: 24.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 150.8 1 0 ms
Head (edge) Outer head hit box ×1.2 139.2 1 0 ms
Neck ×0.3 34.8 3 194 ms
Chest Collarbones and upper spine ×0.3 34.8 3 194 ms
Stomach Lower spine and pelvis ×0.36 41.8 3 194 ms
Arms ×0.3 34.8 3 194 ms
Hands ×0.3 34.8 3 194 ms
Thighs ×0.21 24.4 5 387 ms
Lower legs ×0.21 24.4 5 387 ms
Feet ×0.21 24.4 5 387 ms

Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 620 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickLink Weapon Mode
  • Fire rate620 RPM 550 when worn out
  • Magazine150 + 150
  • Range400
  • Damage falloff0.0021
  • Movement speed−20.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second360
  • Damage in one magazine5,220
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 72%
  • Chest damage Better than 72%
  • Fire rate Better than 57%
  • Time to kill (chest) Better than 71%
  • Damage per second Better than 53%
  • Magazine Better than 70%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 83%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0060.00550.0120.00660.014
Maximum spread0.140.140.160.1350.18
Vertical kick-0.068-0.0675-0.095-0.0705-0.11
Horizontal kick-0.034-0.0337-0.0604-0.0339-0.072

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#1985150.834.8 720150/150400 20.4%

Z8Games ratings

  • Damage80
  • Accuracy91
  • Rate of fire60
  • Recoil (lower is better)80
  • Weight (lower is better)68

The 0–100 bars from the official weapon list. Magazine 150 / 150.

Records

  • Item codeC1324
  • Seen in inventories here34 players
  • Part of collectionUrban
  • Game record#1984 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.