
KAC Chainsaw-Elite-Ra
- Head
- 151
- Chest
- 35
- RPM
- 630
This red version of the KAC Chainsaw-WildShot can be used in the ZM Special Weapon Upgrade. This is the upgraded version and can be further upgraded to the next level.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 150.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 139.2 | 1 | 0 ms |
| Neck | ×0.3 | 34.8 | 3 | 190 ms |
| Chest Collarbones and upper spine | ×0.3 | 34.8 | 3 | 190 ms |
| Stomach Lower spine and pelvis | ×0.36 | 41.8 | 3 | 190 ms |
| Arms | ×0.3 | 34.8 | 3 | 190 ms |
| Hands | ×0.3 | 34.8 | 3 | 190 ms |
| Thighs | ×0.21 | 24.4 | 5 | 381 ms |
| Lower legs | ×0.21 | 24.4 | 5 | 381 ms |
| Feet | ×0.21 | 24.4 | 5 | 381 ms |
Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0065 | 0.0058 | 0.011 | 0.007 | 0.013 |
| Maximum spread | 0.135 | 0.135 | 0.15 | 0.135 | 0.175 |
| Vertical kick | -0.045 | -0.041 | -0.061 | -0.045 | -0.041 |
| Horizontal kick | -0.04 | -0.04 | -0.04 | -0.04 | -0.04 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #4461 | 153.4 | 35.4 | 800 | 170/340 | 400 | 19.4% |
The 0–100 bars from the official weapon list. Magazine 150 / 150.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.