Manufactured with a camo paint job by Rheinmetall. This is highly destructive and very effective for long range shooting. It's equipped an expanded bullet capacity.
Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Fire rate600 RPM
Magazine135 + 135
Range400
Damage falloff0.0017
Movement speed−22.8%
Reload animation×1.5
Draw animation×1.65
Chest damage a second336
Damage in one magazine4,536
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Cushion50%
Thin stone wall50%
Tyres33%
Thin pottery33%
Wood25%
Against other machine guns
Head damageBetter than 45%
Chest damageBetter than 45%
Fire rateBetter than 41%
Time to kill (chest)Better than 48%
Damage per secondBetter than 23%
MagazineBetter than 52%
RangeBetter than 50%
Damage falloffBetter than 91%
Movement penaltyBetter than 40%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0058
0.011
0.007
0.013
Maximum spread
0.145
0.145
0.16
0.145
0.195
Vertical kick
-0.068
-0.0675
-0.094
-0.0715
-0.11
Horizontal kick
-0.0353
-0.035
-0.06
-0.0361
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage86
Accuracy93
Rate of fire60
Recoil (lower is better)79
Weight (lower is better)76
The 0–100 bars from the official weapon list. Magazine 135 / 135.