M60 introduces its new version that is made of unique silver skin with lighter weight. With greater mobility and additional ammo, this new elegant-looking version grabs attention from collectors for sure.
Coupon ExchangeTraded for crate coupons, which come from breaking down Black Market items.One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listCoupon Exchange
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
137.8
1
0 ms
Head (edge) Outer head hit box
×1.2
127.2
1
0 ms
Neck
×0.3
31.8
4
321 ms
Chest Collarbones and upper spine
×0.3
31.8
4
321 ms
Stomach Lower spine and pelvis
×0.36
38.2
3
214 ms
Arms
×0.3
31.8
4
321 ms
Hands
×0.3
31.8
4
321 ms
Thighs
×0.21
22.3
5
429 ms
Lower legs
×0.21
22.3
5
429 ms
Feet
×0.21
22.3
5
429 ms
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Fire rate560 RPM
Magazine150 + 150
Range400
Damage falloff0.0023
Movement speed−23.2%
Reload animation×1
Draw animation×1.36
Chest damage a second297
Damage in one magazine4,770
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Tyres33%
Wood25%
Against other machine guns
Head damageBetter than 24%
Chest damageBetter than 21%
Fire rateBetter than 9%
Time to kill (chest)Better than 4%
Damage per secondBetter than 8%
MagazineBetter than 70%
RangeBetter than 50%
Damage falloffBetter than 11%
Movement penaltyBetter than 37%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.007
0.006
0.011
0.0075
0.015
Maximum spread
0.145
0.145
0.16
0.145
0.205
Vertical kick
-0.079
-0.079
-0.094
-0.0795
-0.11
Horizontal kick
-0.0408
-0.04
-0.065
-0.0428
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage78
Accuracy92
Rate of fire56
Recoil (lower is better)88
Weight (lower is better)78
The 0–100 bars from the official weapon list. Magazine 150 / 150.