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M60-Bloodthirst

Machine gunPermanentAdded Dec 2025

The M60 sacrifices precision for raw power, now blazing in crimson-and-white design leaving a trail of devastation across the battlefield.

Open compare M60 on the Wiki
M60-Bloodthirst
Head 171.6 kills in one
Chest 39.6 3 to kill
Fire rate 580 rounds a minute
Time to kill 207 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 171.6 damage Neck: 39.6 damage Chest: 39.6 damage Stomach: 47.5 damage Arms: 39.6 damage Hands: 39.6 damage Thighs: 27.7 damage Lower legs: 27.7 damage Feet: 27.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 171.6 1 0 ms
Head (edge) Outer head hit box ×1.2 158.4 1 0 ms
Neck ×0.3 39.6 3 207 ms
Chest Collarbones and upper spine ×0.3 39.6 3 207 ms
Stomach Lower spine and pelvis ×0.36 47.5 3 207 ms
Arms ×0.3 39.6 3 207 ms
Hands ×0.3 39.6 3 207 ms
Thighs ×0.21 27.7 4 310 ms
Lower legs ×0.21 27.7 4 310 ms
Feet ×0.21 27.7 4 310 ms

Base damage 132, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate580 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.002
  • Movement speed−23.0%
  • Reload animation×1.428
  • Draw animation×1.36
  • Chest damage a second383
  • Damage in one magazine3,960
  • Knockback0.25

Through armour and walls

  • Through a helmet90% of damage
  • Through body armour90% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood60%
  • Pottery60%
  • Cushion50%
  • Tyres33%

Against other machine guns

  • Head damage Better than 94%
  • Chest damage Better than 94%
  • Fire rate Better than 21%
  • Time to kill (chest) Better than 26%
  • Damage per second Better than 65%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 69%
  • Movement penalty Better than 37%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0070.0060.0110.00750.015
Maximum spread0.1450.1450.160.1450.205
Vertical kick-0.11-0.09-0.115-0.1-0.11
Horizontal kick-0.06-0.055-0.07-0.065-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage98
  • Accuracy92
  • Rate of fire58
  • Recoil (lower is better)87
  • Weight (lower is better)77

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC7852
  • Seen in inventories here5 players
  • Game record#4952 (matched by name)

Other M60 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.