
M60-Advanced
- Head
- 138
- Chest
- 32
- RPM
- 560
The M60 sacrifices precision for raw power, now blazing in crimson-and-white design leaving a trail of devastation across the battlefield.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 171.6 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 158.4 | 1 | 0 ms |
| Neck | ×0.3 | 39.6 | 3 | 207 ms |
| Chest Collarbones and upper spine | ×0.3 | 39.6 | 3 | 207 ms |
| Stomach Lower spine and pelvis | ×0.36 | 47.5 | 3 | 207 ms |
| Arms | ×0.3 | 39.6 | 3 | 207 ms |
| Hands | ×0.3 | 39.6 | 3 | 207 ms |
| Thighs | ×0.21 | 27.7 | 4 | 310 ms |
| Lower legs | ×0.21 | 27.7 | 4 | 310 ms |
| Feet | ×0.21 | 27.7 | 4 | 310 ms |
Base damage 132, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.007 | 0.006 | 0.011 | 0.0075 | 0.015 |
| Maximum spread | 0.145 | 0.145 | 0.16 | 0.145 | 0.205 |
| Vertical kick | -0.11 | -0.09 | -0.115 | -0.1 | -0.11 |
| Horizontal kick | -0.06 | -0.055 | -0.07 | -0.065 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.