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AEK-999

Machine gunGPBlack MarketPermanentAdded Dec 2017

Developed in the early 1990s and used as a multipurpose machine gun. It uses 7.62mm rounds and fires up to 650 rounds per minute.

Open compare CrossFire Wiki
AEK-999
Head 153.4 kills in one
Chest 35.4 3 to kill
Fire rate 590 rounds a minute
Time to kill 203 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · GP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 153.4 damage Neck: 35.4 damage Chest: 35.4 damage Stomach: 42.5 damage Arms: 35.4 damage Hands: 35.4 damage Thighs: 24.8 damage Lower legs: 24.8 damage Feet: 24.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 153.4 1 0 ms
Head (edge) Outer head hit box ×1.2 141.6 1 0 ms
Neck ×0.3 35.4 3 203 ms
Chest Collarbones and upper spine ×0.3 35.4 3 203 ms
Stomach Lower spine and pelvis ×0.36 42.5 3 203 ms
Arms ×0.3 35.4 3 203 ms
Hands ×0.3 35.4 3 203 ms
Thighs ×0.21 24.8 5 407 ms
Lower legs ×0.21 24.8 5 407 ms
Feet ×0.21 24.8 5 407 ms

Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate590 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.002
  • Movement speed−23.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second348
  • Damage in one magazine3,540
  • Knockback0.25

Through armour and walls

  • Through a helmet90% of damage
  • Through body armour90% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 86%
  • Chest damage Better than 86%
  • Fire rate Better than 28%
  • Time to kill (chest) Better than 29%
  • Damage per second Better than 44%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 69%
  • Movement penalty Better than 33%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00580.010.00650.012
Maximum spread0.1350.1350.150.130.16
Vertical kick-0.055-0.05-0.07-0.055-0.06
Horizontal kick-0.061-0.058-0.062-0.06-0.065

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage88
  • Accuracy93
  • Rate of fire59
  • Recoil (lower is better)74
  • Weight (lower is better)79

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC1545
  • Seen in inventories here619 players
  • Game record#2370 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.