MG made from Stoner 86 LMG. Its trait is having a rear handle and mount in a the form of a chainsaw as well as the most stable recoil control amongst all other MGs.
Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate600 RPM 532 when worn out
Magazine100 + 100
Range400
Damage falloff0.0021
Movement speed−21.3%
Reload animation×1
Draw animation×1
Chest damage a second348
Damage in one magazine3,480
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Tyres33%
Wood25%
Against other machine guns
Head damageBetter than 72%
Chest damageBetter than 72%
Fire rateBetter than 41%
Time to kill (chest)Better than 48%
Damage per secondBetter than 36%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 42%
Movement penaltyBetter than 69%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0058
0.011
0.007
0.013
Maximum spread
0.135
0.135
0.15
0.135
0.175
Vertical kick
-0.054
-0.05
-0.07
-0.054
-0.05
Horizontal kick
-0.06
-0.06
-0.06
-0.06
-0.06
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage80
Accuracy92
Rate of fire58
Recoil (lower is better)80
Weight (lower is better)70
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC0566
Seen in inventories here23 players
Game record#753 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.