Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (4×)
Fire rate630 RPM 619 when worn out
Magazine100 + 100
Range400
Damage falloff0.0017
Movement speed−20.0% · scoped −56.7%
Reload animation×1
Draw animation×1
Chest damage a second353
Damage in one magazine3,360
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Cushion50%
Thin stone wall50%
Wood40%
Tyres33%
Thin pottery33%
Against other machine guns
Head damageBetter than 45%
Chest damageBetter than 45%
Fire rateBetter than 65%
Time to kill (chest)Better than 78%
Damage per secondBetter than 46%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 91%
Movement penaltyBetter than 97%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0085
0.008
0.0092
0.0088
0.013
Maximum spread
0.15
0.148
0.158
0.152
0.198
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.055
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage86
Accuracy92
Rate of fire63
Recoil (lower is better)98
Weight (lower is better)67
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC1152
Seen in inventories here92 players
Game record#1804 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.