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M60-WCG 2011

Machine gunEventsTemporary

A special edition of the M60 specially designed for WCG 2011.

Open compare M60 on the Wiki
M60-WCG 2011
Head 137.8 kills in one
Chest 31.8 4 to kill
Fire rate 560 rounds a minute
Time to kill 321 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 137.8 damage Neck: 31.8 damage Chest: 31.8 damage Stomach: 38.2 damage Arms: 31.8 damage Hands: 31.8 damage Thighs: 22.3 damage Lower legs: 22.3 damage Feet: 22.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 137.8 1 0 ms
Head (edge) Outer head hit box ×1.2 127.2 1 0 ms
Neck ×0.3 31.8 4 321 ms
Chest Collarbones and upper spine ×0.3 31.8 4 321 ms
Stomach Lower spine and pelvis ×0.36 38.2 3 214 ms
Arms ×0.3 31.8 4 321 ms
Hands ×0.3 31.8 4 321 ms
Thighs ×0.21 22.3 5 429 ms
Lower legs ×0.21 22.3 5 429 ms
Feet ×0.21 22.3 5 429 ms

Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±3.0%.

Handling

  • Fire modeFull auto
  • Fire rate560 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.0023
  • Movement speed−23.8%
  • Reload animation×1
  • Draw animation×1.36
  • Chest damage a second297
  • Damage in one magazine3,180
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 24%
  • Chest damage Better than 21%
  • Fire rate Better than 9%
  • Time to kill (chest) Better than 4%
  • Damage per second Better than 8%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 11%
  • Movement penalty Better than 33%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0070.0060.0110.00750.015
Maximum spread0.1450.1450.160.1450.205
Vertical kick-0.079-0.079-0.094-0.0795-0.11
Horizontal kick-0.0408-0.04-0.065-0.0428-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage78
  • Accuracy92
  • Rate of fire56
  • Recoil (lower is better)88
  • Weight (lower is better)79

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC0245
  • Seen in inventories here0 players
  • Game record#506

Other M60 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.