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Colt M16A3 LMG

Machine gunItem ShopPermanent

Based on the classic M16, the Colt M16A3 LMG provides higher accuracy and fire rate than its base model and comes with an attached scope.

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Colt M16A3 LMG
Head 122.2 kills in one
Chest 28.2 4 to kill
Fire rate 570 rounds a minute
Time to kill 316 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourcegame files

Item Shop prices in the game files

Permanent60,000 GP

From the client’s item table, where it was listed in 2011. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 60,000 GP
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 122.2 damage Neck: 28.2 damage Chest: 28.2 damage Stomach: 33.8 damage Arms: 28.2 damage Hands: 28.2 damage Thighs: 19.7 damage Lower legs: 19.7 damage Feet: 19.7 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 122.2 1 0 ms
Head (edge) Outer head hit box ×1.2 112.8 1 0 ms
Neck ×0.3 28.2 4 316 ms
Chest Collarbones and upper spine ×0.3 28.2 4 316 ms
Stomach Lower spine and pelvis ×0.36 33.8 3 211 ms
Arms ×0.3 28.2 4 316 ms
Hands ×0.3 28.2 4 316 ms
Thighs ×0.21 19.7 6 526 ms
Lower legs ×0.21 19.7 6 526 ms
Feet ×0.21 19.7 6 526 ms

Base damage 94, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 570 RPM. Each hit can vary by ±4.0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.45×)
  • Fire rate570 RPM 560 when worn out
  • Magazine100 + 100
  • Range400
  • Damage falloff0.0021
  • Movement speed−24.8% · scoped −56.1%
  • Reload animation×0.9
  • Draw animation×1
  • Chest damage a second268
  • Damage in one magazine2,820
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 4%
  • Chest damage Better than 2%
  • Fire rate Better than 15%
  • Time to kill (chest) Better than 8%
  • Damage per second Better than 4%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 28%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0050.0050.010.0060.01
Maximum spread0.1150.1150.140.1150.165
Vertical kick-0.068-0.0675-0.095-0.0705-0.11
Horizontal kick-0.0303-0.03-0.058-0.0301-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage71
  • Accuracy94
  • Rate of fire57
  • Recoil (lower is better)69
  • Weight (lower is better)70

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC0294
  • Seen in inventories here184 players
  • Game record#558

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.