
M60
- Head
- 138
- Chest
- 32
- RPM
- 560
Based on the classic M16, the Colt M16A3 LMG provides higher accuracy and fire rate than its base model and comes with an attached scope.

| Permanent | 60,000 GP |
From the client’s item table, where it was listed in 2011. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 122.2 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 112.8 | 1 | 0 ms |
| Neck | ×0.3 | 28.2 | 4 | 316 ms |
| Chest Collarbones and upper spine | ×0.3 | 28.2 | 4 | 316 ms |
| Stomach Lower spine and pelvis | ×0.36 | 33.8 | 3 | 211 ms |
| Arms | ×0.3 | 28.2 | 4 | 316 ms |
| Hands | ×0.3 | 28.2 | 4 | 316 ms |
| Thighs | ×0.21 | 19.7 | 6 | 526 ms |
| Lower legs | ×0.21 | 19.7 | 6 | 526 ms |
| Feet | ×0.21 | 19.7 | 6 | 526 ms |
Base damage 94, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 570 RPM. Each hit can vary by ±4.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.005 | 0.005 | 0.01 | 0.006 | 0.01 |
| Maximum spread | 0.115 | 0.115 | 0.14 | 0.115 | 0.165 |
| Vertical kick | -0.068 | -0.0675 | -0.095 | -0.0705 | -0.11 |
| Horizontal kick | -0.0303 | -0.03 | -0.058 | -0.0301 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.