
M60-Bloodthirst
- Head
- 172
- Chest
- 40
- RPM
- 580
Try out the CFS 2014 Weapons to see what the pros use, and compete on the battlefield with professional style!

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 137.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 127.2 | 1 | 0 ms |
| Neck | ×0.3 | 31.8 | 4 | 321 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.8 | 4 | 321 ms |
| Stomach Lower spine and pelvis | ×0.36 | 38.2 | 3 | 214 ms |
| Arms | ×0.3 | 31.8 | 4 | 321 ms |
| Hands | ×0.3 | 31.8 | 4 | 321 ms |
| Thighs | ×0.21 | 22.3 | 5 | 429 ms |
| Lower legs | ×0.21 | 22.3 | 5 | 429 ms |
| Feet | ×0.21 | 22.3 | 5 | 429 ms |
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±3.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.007 | 0.006 | 0.011 | 0.0075 | 0.015 |
| Maximum spread | 0.145 | 0.145 | 0.16 | 0.145 | 0.205 |
| Vertical kick | -0.079 | -0.079 | -0.094 | -0.0795 | -0.11 |
| Horizontal kick | -0.0408 | -0.04 | -0.065 | -0.0428 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.