Base damage 130, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate560 RPM
Magazine100 + 100
Range400
Damage falloff0.0018
Movement speed−22.8%
Reload animation×1
Draw animation×1
Chest damage a second364
Damage in one magazine3,900
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Wood40%
Tyres33%
Against other machine guns
Head damageBetter than 91%
Chest damageBetter than 91%
Fire rateBetter than 9%
Time to kill (chest)Better than 23%
Damage per secondBetter than 58%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 81%
Movement penaltyBetter than 40%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0096
0.0092
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.068
-0.0675
-0.095
-0.0705
-0.11
Horizontal kick
-0.06
-0.06
-0.06
-0.06
-0.06
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage90
Accuracy91
Rate of fire54
Recoil (lower is better)99
Weight (lower is better)75
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC0533
Seen in inventories here312 players
Game record#882 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.