0online

Dual Desperado

ShotgunGPItem ShopPermanent

This set of short compact shotguns allows for optimal maneuverability while packing as much power as many other full sized shotguns. Deadly in close range fights.

Open compare CrossFire Wiki
Dual Desperado
Head 462 kills in one
Chest 126 6 pellets, 21 each
Magazine 8 24 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. ConfirmedZ8Games + game files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki

Item Shop prices in the game files

Permanent46,000 GP

From the client’s item table, where it was listed in 2010. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list Item Shop · GP
  • The game’s item table Item Shop: Permanent 46,000 GP
  • CrossFire Wiki Black Market, Item Shop

Damage by hit box

Head: 462 damage Neck: 126 damage Chest: 126 damage Stomach: 151.2 damage Arms: 126 damage Hands: 126 damage Thighs: 88.2 damage Lower legs: 88.2 damage Feet: 88.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 462 (6×) 1 —
Head (edge) Outer head hit box ×1 420 (6×) 1 —
Neck ×0.3 126 (6×) 1 —
Chest Collarbones and upper spine ×0.3 126 (6×) 1 —
Stomach Lower spine and pelvis ×0.36 151.2 (6×) 1 —
Arms ×0.3 126 (6×) 1 —
Hands ×0.3 126 (6×) 1 —
Thighs ×0.21 88.2 (6×) 2 —
Lower legs ×0.21 88.2 (6×) 2 —
Feet ×0.21 88.2 (6×) 2 —

Base damage 70 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.1%.

Handling

  • Fire modeSemi-auto, 6 pellets
  • Magazine8 + 24
  • Range80
  • Damage falloff0.0188
  • Movement speed−9.2%
  • Reload animation×1.25
  • Draw animation×1.2
  • Damage in one magazine1,008
  • Knockback0.55

Through armour and walls

  • Through a helmet60% of damage
  • Through body armour60% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other shotguns

  • Head damage Better than 37%
  • Chest damage Better than 15%
  • Magazine Better than 36%
  • Range Better than 83%
  • Damage falloff Better than 40%
  • Movement penalty Better than 84%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.040.040.040.040.04
Maximum spread0.1350.1350.1350.1350.135
Vertical kick-0.1-0.1-0.1-0.1-0.1
Horizontal kick-0.06-0.06-0.06-0.06-0.06

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage60
  • Accuracy34
  • Rate of fire0
  • Recoil (lower is better)85
  • Weight (lower is better)31

The 0–100 bars from the official weapon list. Magazine 8 / 24.

Records

  • Item codeC0217
  • Seen in inventories here1,277 players
  • Game record#331

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.