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Dual Double Barrel

PistolItem ShopPermanent

This classic sawed off shotgun with dual barrel comes packed with lots of ammo and is perfect in a close range battles.

Open compare CrossFire Wiki
Dual Double Barrel
Head 211.2 kills in one
Chest 105.6 6 pellets, 17.6 each
Magazine 4 20 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Reward cratesDropped in reward crates. One sourceWiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki

Item Shop prices in the game files

4,700 crates55,000 GP

From the client’s item table, where it was listed in 2012. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 4,700 crates 55,000 GP
  • CrossFire Wiki Item Shop, Reward crates, Log-in rewards

Damage by hit box

Head: 211.2 damage Neck: 105.6 damage Chest: 105.6 damage Stomach: 88.3 damage Arms: 88.3 damage Hands: 69.1 damage Thighs: 53.8 damage Lower legs: 53.8 damage Feet: 53.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 211.2 (6×) 1 —
Head (edge) Outer head hit box ×1.1 211.2 (6×) 1 —
Neck ×0.55 105.6 (6×) 1 —
Chest Collarbones and upper spine ×0.55 105.6 (6×) 1 —
Stomach Lower spine and pelvis ×0.46 (0.36–) 88.3 (6×) 2 —
Arms ×0.46 (0.36–) 88.3 (6×) 2 —
Hands ×0.36 69.1 (6×) 2 —
Thighs ×0.28 53.8 (6×) 2 —
Lower legs ×0.28 53.8 (6×) 2 —
Feet ×0.28 53.8 (6×) 2 —

Base damage 32 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.5%.

Handling

  • Fire modeSemi-auto, 6 pellets
  • Magazine4 + 20
  • Range80
  • Damage falloff0.0145
  • Movement speed−12.0%
  • Reload animation×1.5
  • Draw animation×1.2
  • Damage in one magazine422
  • Knockback0.25

Through armour and walls

  • Through a helmet60% of damage
  • Through body armour60% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other pistols

  • Head damage Better than 91%
  • Chest damage Better than 93%
  • Magazine Better than 1%
  • Range Better than 15%
  • Damage falloff Better than 1%
  • Movement penalty Better than 1%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0150.0150.0150.0150.015
Maximum spread0.1050.1050.1050.1050.105
Vertical kick-0.06-0.058-0.1-0.064-0.095
Horizontal kick-0.08-0.08-0.08-0.08-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage65
  • Accuracy93
  • Rate of fire0
  • Recoil (lower is better)66
  • Weight (lower is better)20

The 0–100 bars from the official weapon list. Magazine 4 / 20.

Records

  • Item codeC0316
  • Seen in inventories here492 players
  • Game record#243

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.