
Dual Double Barrel
- Head
- 211
- Chest
- 106×6
- Mag
- 4
These classic Dual Double Barrel shotguns showcase a fierce Oni paintjob, blending traditional firepower with mythical flair.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.1 | 211.2 (6×) | 1 | — |
| Head (edge) Outer head hit box | ×1.1 | 211.2 (6×) | 1 | — |
| Neck | ×0.55 | 105.6 (6×) | 1 | — |
| Chest Collarbones and upper spine | ×0.55 | 105.6 (6×) | 1 | — |
| Stomach Lower spine and pelvis | ×0.46 (0.36–) | 88.3 (6×) | 2 | — |
| Arms | ×0.46 (0.36–) | 88.3 (6×) | 2 | — |
| Hands | ×0.36 | 69.1 (6×) | 2 | — |
| Thighs | ×0.28 | 53.8 (6×) | 2 | — |
| Lower legs | ×0.28 | 53.8 (6×) | 2 | — |
| Feet | ×0.28 | 53.8 (6×) | 2 | — |
Base damage 32 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.5%.
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.015 | 0.015 | 0.015 | 0.015 | 0.015 |
| Maximum spread | 0.105 | 0.105 | 0.105 | 0.105 | 0.105 |
| Vertical kick | -0.06 | -0.058 | -0.1 | -0.064 | -0.095 |
| Horizontal kick | -0.08 | -0.08 | -0.08 | -0.08 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 4 / 32.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.