
AK-47-CFS Wave
- Head
- 151
- Chest
- 35
- RPM
- 590
The AK-47 with a spring themed paint job gives collecting frags a happy feeling in any season.

None of our sources says how this weapon is obtained. The game’s item table lists it as not for sale in the Item Shop, so it comes from crates, events or rewards.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 166.4 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 153.6 | 1 | 0 ms |
| Neck | ×0.3 | 38.4 | 3 | 203 ms |
| Chest Collarbones and upper spine | ×0.3 | 38.4 | 3 | 203 ms |
| Stomach Lower spine and pelvis | ×0.36 | 46.1 | 3 | 203 ms |
| Arms | ×0.3 | 38.4 | 3 | 203 ms |
| Hands | ×0.3 | 38.4 | 3 | 203 ms |
| Thighs | ×0.21 | 26.9 | 4 | 305 ms |
| Lower legs | ×0.21 | 26.9 | 4 | 305 ms |
| Feet | ×0.21 | 26.9 | 4 | 305 ms |
Base damage 128, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±3.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0043 | 0.004 | 0.0053 | 0.0048 | 0.0063 |
| Maximum spread | 0.15 | 0.15 | 0.195 | 0.155 | 0.205 |
| Vertical kick | -0.125 | -0.132 | -0.15 | -0.135 | -0.17 |
| Horizontal kick | -0.0265 | -0.0265 | -0.0305 | -0.0265 | -0.033 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.