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HK417-CF Stars Spitfire Beast

Assault rifleVIPVIPVIPPermanentAdded Jun 2026

This HK417–Spitfire Beast wields a titanium skin reflecting from the CrossFire Stars tournament, featuring bold accents and the CFS logo.

HK417-CF Stars Spitfire Beast
Head 166.4 kills in one
Chest 38.4 3 to kill
Fire rate 560 rounds a minute
Time to kill 214 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list VIP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 166.4 damage Neck: 38.4 damage Chest: 38.4 damage Stomach: 46.1 damage Arms: 38.4 damage Hands: 38.4 damage Thighs: 26.9 damage Lower legs: 26.9 damage Feet: 26.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 166.4 1 0 ms
Head (edge) Outer head hit box ×1.2 153.6 1 0 ms
Neck ×0.3 38.4 3 214 ms
Chest Collarbones and upper spine ×0.3 38.4 3 214 ms
Stomach Lower spine and pelvis ×0.36 46.1 3 214 ms
Arms ×0.3 38.4 3 214 ms
Hands ×0.3 38.4 3 214 ms
Thighs ×0.21 26.9 4 321 ms
Lower legs ×0.21 26.9 4 321 ms
Feet ×0.21 26.9 4 321 ms

Base damage 128, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±0%.

Melee attack

This gun also has a melee attack. These are its numbers, from the same weapon record.

AttackBaseHeadChestLegsChest hits to kill
Slash 1105136.531.522.14
Slash 299128.729.720.84
Slash 31301693927.33
  • Slash reach3 · 45° arc
  • Slash animation speed×1

Handling

  • Fire modeFull auto
  • Right clickStab
  • Fire rate560 RPM
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0018
  • Movement speed−14.4%
  • Reload animation×1.364
  • Draw animation×1.0262
  • Chest damage a second358
  • Damage in one magazine1,344
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood40%
  • Cushion40%

Against other assault rifles

  • Head damage Better than 97%
  • Chest damage Better than 88%
  • Fire rate Better than 6%
  • Time to kill (chest) Better than 60%
  • Damage per second Better than 84%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 17%
  • Movement penalty Better than 30%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00360.00250.0040.00380.0057
Maximum spread0.150.150.1950.1550.205
Vertical kick-0.125-0.132-0.15-0.135-0.17
Horizontal kick-0.0275-0.0275-0.0305-0.0275-0.033

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#7460166.438.4 56040/120300 14.4%
#7461332.8 (2×)76.8 (2×) 56080/80150 14.4%
#7462166.438.4 53030/60300 14.8%

Z8Games ratings

  • Damage82
  • Accuracy98
  • Rate of fire56
  • Recoil (lower is better)66
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeW9751
  • Seen in inventories here125 players
  • Game record#7459 (matched by name)

Other HK417 versions

All 15

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.