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AR-57

Assault rifleEventsTemporaryAdded Dec 2012

The AR Five-seven is a rifle modified to allow for the firing of standard FN p90 magazines, this gives it unmatched power and precision.

Open compare CrossFire Wiki
AR-57
Head 121.3 kills in one
Chest 29.1 4 to kill
Fire rate 652 rounds a minute
Time to kill 276 ms chest shots, 100 HP
Magazine 50 50 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
  • PvE rewardsA reward in a PvE mode: AI tickets, Defense, Challenge. ConfirmedWiki + game files
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedWiki + game files
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki PvE rewards, Black Market, Item Shop

Damage by hit box

Head: 121.3 damage Neck: 29.1 damage Chest: 29.1 damage Stomach: 34.9 damage Arms: 29.1 damage Hands: 29.1 damage Thighs: 20.4 damage Lower legs: 20.4 damage Feet: 20.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 121.3 1 0 ms
Head (edge) Outer head hit box ×1.2 116.4 1 0 ms
Neck ×0.3 29.1 4 276 ms
Chest Collarbones and upper spine ×0.3 29.1 4 276 ms
Stomach Lower spine and pelvis ×0.36 34.9 3 184 ms
Arms ×0.3 29.1 4 276 ms
Hands ×0.3 29.1 4 276 ms
Thighs ×0.21 20.4 5 368 ms
Lower legs ×0.21 20.4 5 368 ms
Feet ×0.21 20.4 5 368 ms

Base damage 97, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 652 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Fire rate652 RPM
  • Magazine50 + 50
  • Range300
  • Damage falloff0.0018
  • Movement speed−18.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second316
  • Damage in one magazine1,455
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood33%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 6%
  • Chest damage Better than 7%
  • Fire rate Better than 84%
  • Time to kill (chest) Better than 39%
  • Damage per second Better than 6%
  • Magazine Better than 100%
  • Range Better than 53%
  • Damage falloff Better than 17%
  • Movement penalty Better than 0%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00630.00480.0073
Maximum spread0.1550.150.1950.1580.2
Vertical kick-0.101-0.1-0.135-0.125-0.145
Horizontal kick-0.058-0.056-0.088-0.059-0.088

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage62
  • Accuracy93
  • Rate of fire65
  • Recoil (lower is better)60
  • Weight (lower is better)60

The 0–100 bars from the official weapon list. Magazine 50 / 50.

Records

  • Item codeC0390
  • Seen in inventories here0 players
  • Game record#656

Other AR versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.