Base damage 97, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 652 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate652 RPM
Magazine50 + 50
Range300
Damage falloff0.0018
Movement speed−18.0%
Reload animation×1
Draw animation×1
Chest damage a second316
Damage in one magazine1,455
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Wood33%
Tyres33%
Against other assault rifles
Head damageBetter than 6%
Chest damageBetter than 7%
Fire rateBetter than 84%
Time to kill (chest)Better than 39%
Damage per secondBetter than 6%
MagazineBetter than 100%
RangeBetter than 53%
Damage falloffBetter than 17%
Movement penaltyBetter than 0%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0063
0.0048
0.0073
Maximum spread
0.155
0.15
0.195
0.158
0.2
Vertical kick
-0.101
-0.1
-0.135
-0.125
-0.145
Horizontal kick
-0.058
-0.056
-0.088
-0.059
-0.088
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage62
Accuracy93
Rate of fire65
Recoil (lower is better)60
Weight (lower is better)60
The 0–100 bars from the official weapon list. Magazine 50 / 50.