Base damage 47, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate700 RPM
Magazine15 + 30
Range80
Damage falloff0.00684
Movement speed−5.2%
Reload animation×1
Draw animation×1
Chest damage a second181
Damage in one magazine233
Knockback0.15
Through armour and walls
Through a helmet55% of damage
Through body armour55% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other pistols
Head damageBetter than 0%
Chest damageBetter than 1%
Fire rateBetter than 25%
Time to kill (chest)Better than 4%
Damage per secondBetter than 4%
MagazineBetter than 83%
RangeBetter than 15%
Damage falloffBetter than 98%
Movement penaltyBetter than 36%
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.013
0.013
0.015
0.015
0.02
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.076
-0.074
-0.083
-0.08
-0.13
Horizontal kick
-0.033
-0.031
-0.045
-0.034
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage30
Accuracy86
Rate of fire70
Recoil (lower is better)64
Weight (lower is better)17
The 0–100 bars from the official weapon list. Magazine 15 / 30.
Records
Item codeC0520
Seen in inventories here492 players
Game record#454 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.