VIPPart of the VVIP system, sold for ZP as a VIP item.One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listVIP · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1
75
2
86 ms
Head (edge) Outer head hit box
×0.95
71.3
2
86 ms
Neck
×0.36
27
4
257 ms
Chest Collarbones and upper spine
×0.36
27
4
257 ms
Stomach Lower spine and pelvis
×0.39
29.3
4
257 ms
Arms
×0.36
27
4
257 ms
Hands
×0.36
27
4
257 ms
Thighs
×0.28
21.0
5
343 ms
Lower legs
×0.28
21.0
5
343 ms
Feet
×0.28
21.0
5
343 ms
Base damage 75, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 700 RPM. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Right clickRapid Fire Mode
Fire rate700 RPM
Magazine20 + 60
Range80
Damage falloff0.0125
Movement speed−4.3%
Reload animation×1
Draw animation×1
Chest damage a second315
Damage in one magazine540
Knockback0.15
Through armour and walls
Through a helmet55% of damage
Through body armour55% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other pistols
Head damageBetter than 3%
Chest damageBetter than 3%
Fire rateBetter than 25%
Time to kill (chest)Better than 79%
Damage per secondBetter than 79%
MagazineBetter than 95%
RangeBetter than 15%
Damage falloffBetter than 9%
Movement penaltyBetter than 79%
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0049
0.0045
0.0065
0.005
0.013
Maximum spread
0.175
0.165
0.165
0.165
0.175
Vertical kick
-0.075
-0.074
-0.1
-0.078
-0.11
Horizontal kick
-0.09
-0.09
-0.09
-0.09
-0.09
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage25
Accuracy97
Rate of fire63
Recoil (lower is better)23
Weight (lower is better)15
The 0–100 bars from the official weapon list. Magazine 20 / 60.