Base damage 190, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Magazine8 + 32
Range100
Damage falloff0.01
Movement speed−4.9%
Reload animation×1
Draw animation×1
Damage in one magazine456
Knockback0.15
Through armour and walls
Through a helmet80% of damage
Through body armour78% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other pistols
Head damageBetter than 82%
Chest damageBetter than 81%
MagazineBetter than 35%
RangeBetter than 64%
Damage falloffBetter than 55%
Movement penaltyBetter than 51%
Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0047
0.0047
0.0073
0.0055
0.013
Maximum spread
0.155
0.15
0.165
0.145
0.165
Vertical kick
-0.075
-0.074
-0.1
-0.078
-0.11
Horizontal kick
-0.09
-0.09
-0.09
-0.09
-0.09
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage56
Accuracy94
Rate of fire0
Recoil (lower is better)61
Weight (lower is better)16
The 0–100 bars from the official weapon list. Magazine 8 / 32.