Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 620 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.5×)
Fire rate620 RPM 542 when worn out
Magazine30 + 90
Range450
Damage falloff0.0016
Movement speed−14.5% · scoped −20.5%
Reload animation×1
Draw animation×1
Chest damage a second329
Damage in one magazine954
Knockback0.25
Through armour and walls
Through a helmet85% of damage
Through body armour85% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood33%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other assault rifles
Head damageBetter than 58%
Chest damageBetter than 50%
Fire rateBetter than 39%
Time to kill (chest)Better than 4%
Damage per secondBetter than 30%
MagazineBetter than 12%
RangeBetter than 99%
Damage falloffBetter than 41%
Movement penaltyBetter than 27%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0051
0.0057
0.0071
0.0059
0.021
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.063
-0.063
-0.08
-0.067
-0.103
Horizontal kick
-0.031
-0.031
-0.056
-0.033
-0.075
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage78
Accuracy94
Rate of fire61
Recoil (lower is better)59
Weight (lower is better)47
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC0876
Seen in inventories here0 players
Game record#1027 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.