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FN FNC

Assault rifleLog-in rewardsPermanentAdded Mar 2016

The FN FNC is a follow up model of the FN-FAL which has long stroke gas piston type and STANAG (NATO Standard magazine). It's able to shoot in a burst fire pattern with a stable recoil.

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FN FNC
Head 141.7 kills in one
Chest 32.7 4 to kill
Fire rate 610 rounds a minute
Time to kill 295 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Log-in rewards, Black Market, Item Shop

Damage by hit box

Head: 141.7 damage Neck: 32.7 damage Chest: 32.7 damage Stomach: 39.2 damage Arms: 32.7 damage Hands: 32.7 damage Thighs: 22.9 damage Lower legs: 22.9 damage Feet: 22.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 141.7 1 0 ms
Head (edge) Outer head hit box ×1.2 130.8 1 0 ms
Neck ×0.3 32.7 4 295 ms
Chest Collarbones and upper spine ×0.3 32.7 4 295 ms
Stomach Lower spine and pelvis ×0.36 39.2 3 197 ms
Arms ×0.3 32.7 4 295 ms
Hands ×0.3 32.7 4 295 ms
Thighs ×0.21 22.9 5 393 ms
Lower legs ×0.21 22.9 5 393 ms
Feet ×0.21 22.9 5 393 ms

Base damage 109, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 610 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right click3Repeat Fire Mode
  • Fire rate610 RPM
  • Magazine30 + 90
  • Range450
  • Damage falloff0.0016
  • Movement speed−14.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second332
  • Damage in one magazine981
  • Knockback0.25

Through armour and walls

  • Through a helmet70% of damage
  • Through body armour85% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other assault rifles

  • Head damage Better than 61%
  • Chest damage Better than 53%
  • Fire rate Better than 37%
  • Time to kill (chest) Better than 3%
  • Damage per second Better than 35%
  • Magazine Better than 12%
  • Range Better than 99%
  • Damage falloff Better than 41%
  • Movement penalty Better than 34%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00510.00570.00710.00590.021
Maximum spread0.1550.1550.1550.1550.155
Vertical kick-0.063-0.063-0.08-0.067-0.103
Horizontal kick-0.031-0.031-0.056-0.033-0.075

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage80
  • Accuracy94
  • Rate of fire60
  • Recoil (lower is better)56
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC0749
  • Seen in inventories here233 players
  • Game record#818 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.