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L86 LSW-AP-Dual Mag

Machine gunEventsTemporaryAdded May 2016

An L86 LSW equipped with dual magazines for fast reloads. It has been modified to fire Armour Penetration (AP) bullets that will pierce through the toughest biomechanical armour.

L86 LSW-AP-Dual Mag
Head 150.8 kills in one
Chest 34.8 3 to kill
Fire rate 600 rounds a minute
Time to kill 200 ms chest shots, 100 HP
Magazine 40 240 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 150.8 damage Neck: 34.8 damage Chest: 34.8 damage Stomach: 41.8 damage Arms: 34.8 damage Hands: 34.8 damage Thighs: 24.4 damage Lower legs: 24.4 damage Feet: 24.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 150.8 1 0 ms
Head (edge) Outer head hit box ×1.2 139.2 1 0 ms
Neck ×0.3 34.8 3 200 ms
Chest Collarbones and upper spine ×0.3 34.8 3 200 ms
Stomach Lower spine and pelvis ×0.36 41.8 3 200 ms
Arms ×0.3 34.8 3 200 ms
Hands ×0.3 34.8 3 200 ms
Thighs ×0.21 24.4 5 400 ms
Lower legs ×0.21 24.4 5 400 ms
Feet ×0.21 24.4 5 400 ms

Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate600 RPM
  • Magazine40 + 240
  • Range400
  • Damage falloff0.0021
  • Movement speed−20.5%
  • Reload animation×1.15
  • Draw animation×1.18
  • Chest damage a second348
  • Damage in one magazine1,392
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Tyres33%
  • Wood25%

Against other machine guns

  • Head damage Better than 72%
  • Chest damage Better than 72%
  • Fire rate Better than 41%
  • Time to kill (chest) Better than 48%
  • Damage per second Better than 36%
  • Magazine Better than 4%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 90%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00430.0040.00530.00480.0063
Maximum spread0.150.150.1950.1550.205
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.044-0.042-0.054-0.046-0.081

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage80
  • Accuracy95
  • Rate of fire58
  • Recoil (lower is better)74
  • Weight (lower is better)67

The 0–100 bars from the official weapon list. Magazine 40 / 240.

Records

  • Item codeC1063
  • Seen in inventories here0 players
  • Game record#1434 (matched by name)

Other L86 LSW versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.