Base damage 140, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 500 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate500 RPM 444 when worn out
Magazine47 + 188
Range400
Damage falloff0.0018
Movement speed−20.8%
Reload animation×1
Draw animation×1
Chest damage a second350
Damage in one magazine1,974
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Wood40%
Tyres33%
Against other machine guns
Head damageBetter than 97%
Chest damageBetter than 97%
Fire rateBetter than 3%
Time to kill (chest)Better than 18%
Damage per secondBetter than 45%
MagazineBetter than 5%
RangeBetter than 50%
Damage falloffBetter than 81%
Movement penaltyBetter than 83%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.009
0.0085
0.0096
0.0092
0.016
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.092
-0.0915
-0.119
-0.0945
-0.17
Horizontal kick
-0.06
-0.06
-0.06
-0.06
-0.06
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage94
Accuracy91
Rate of fire48
Recoil (lower is better)99
Weight (lower is better)68
The 0–100 bars from the official weapon list. Magazine 47 / 188.
Records
Item codeC0632
Seen in inventories here611 players
Game record#1079 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.