Base damage 170, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 450 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate450 RPM 400 when worn out
Magazine25 + 125
Range400
Damage falloff0.0015
Movement speed−35.0%
Reload animation×1
Draw animation×1
Chest damage a second383
Damage in one magazine1,275
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Wood50%
Cushion50%
Thin stone wall50%
Tyres33%
Against other machine guns
Head damageBetter than 97%
Chest damageBetter than 97%
Fire rateBetter than 3%
Time to kill (chest)Better than 87%
Damage per secondBetter than 64%
MagazineBetter than 1%
RangeBetter than 50%
Damage falloffBetter than 98%
Movement penaltyBetter than 13%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0055
0.005
0.011
0.006
0.013
Maximum spread
0.145
0.08
0.145
0.145
0.175
Vertical kick
-0.139
-0.119
-0.154
-0.1295
-0.19
Horizontal kick
-0.0408
-0.08
-0.065
-0.0428
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage97
Accuracy93
Rate of fire43
Recoil (lower is better)75
Weight (lower is better)100
The 0–100 bars from the official weapon list. Magazine 25 / 125.
Records
Item codeC1794
Seen in inventories here0 players
Game record#1085 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.