Base damage 270, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Right clickScope (4.8×)
Magazine10 + 20
Range1,722
Damage falloff0.0006
Movement speed−17.0% · scoped −50.0%
Reload animation×1
Draw animation×1
Damage in one magazine1,080
Knockback0.35
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood50%
Pottery50%
Cushion33%
Against other sniper rifles
Head damageBetter than 43%
Chest damageBetter than 7%
MagazineBetter than 40%
RangeBetter than 43%
Damage falloffBetter than 16%
Movement penaltyBetter than 94%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.155
0.155
0.155
0.155
0.155
Vertical kick
-0.237
-0.237
-0.237
-0.237
-0.237
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage97
Accuracy99
Rate of fire23
Recoil (lower is better)44
Weight (lower is better)65
The 0–100 bars from the official weapon list. Magazine 10 / 20.
Records
Item codeC1300
Seen in inventories here329 players
Game record#1928 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.