None of our sources says how this weapon is obtained.
Checked against 3 sources
Z8Games’ weapon listNot sold; no source given
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
145.6
1
0 ms
Head (edge) Outer head hit box
×1.2
134.4
1
0 ms
Neck
×0.3
33.6
3
190 ms
Chest Collarbones and upper spine
×0.3
33.6
3
190 ms
Stomach Lower spine and pelvis
×0.36
40.3
3
190 ms
Arms
×0.3
33.6
3
190 ms
Hands
×0.3
33.6
3
190 ms
Thighs
×0.21
23.5
5
381 ms
Lower legs
×0.21
23.5
5
381 ms
Feet
×0.21
23.5
5
381 ms
Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.45×)
Fire rate630 RPM 619 when worn out
Magazine125 + 125
Range400
Damage falloff0.0017
Movement speed−21.8% · scoped −56.7%
Reload animation×1.286
Draw animation×1
Chest damage a second353
Damage in one magazine4,200
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Cushion50%
Thin stone wall50%
Tyres33%
Thin pottery33%
Wood25%
Against other machine guns
Head damageBetter than 45%
Chest damageBetter than 45%
Fire rateBetter than 65%
Time to kill (chest)Better than 78%
Damage per secondBetter than 46%
MagazineBetter than 39%
RangeBetter than 50%
Damage falloffBetter than 91%
Movement penaltyBetter than 55%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0058
0.011
0.007
0.013
Maximum spread
0.145
0.145
0.16
0.145
0.195
Vertical kick
-0.068
-0.0675
-0.094
-0.0715
-0.11
Horizontal kick
-0.0353
-0.035
-0.06
-0.0361
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage86
Accuracy93
Rate of fire63
Recoil (lower is better)79
Weight (lower is better)73
The 0–100 bars from the official weapon list. Magazine 125 / 125.