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AWM-Ironhawk

Sniper rifleZPVIPVIPPermanentAdded Jul 2019

"Eyes like a hawk," is the truest idiom of master snipers, whom require a weapon that will allow them to show their full potential. The Ironhawk has elevated this weapon class, and awaits a true master to bring it to life.

Open compare AWM on the Wiki
AWM-Ironhawk
Head 546 kills in one
Chest 268.8 1 to kill
Magazine 15 45 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list VIP · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 546 damage Neck: 268.8 damage Chest: 268.8 damage Stomach: 294 damage Arms: 268.8 damage Hands: 268.8 damage Thighs: 205.8 damage Lower legs: 205.8 damage Feet: 205.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 546 1 —
Head (edge) Outer head hit box ×1.2 504 1 —
Neck ×0.64 268.8 1 —
Chest Collarbones and upper spine ×0.64 268.8 1 —
Stomach Lower spine and pelvis ×0.7 294 1 —
Arms ×0.64 268.8 1 —
Hands ×0.64 268.8 1 —
Thighs ×0.49 205.8 1 —
Lower legs ×0.49 205.8 1 —
Feet ×0.49 205.8 1 —

Base damage 420, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (3.5× / 12×)
  • Magazine15 + 45
  • Range1,722
  • Damage falloff0.00057
  • Movement speed−23.0% · scoped −55.8%
  • Reload animation×1.2
  • Draw animation×1
  • Damage in one magazine4,032
  • Knockback0.35

Through armour and walls

  • Through a helmet100% of damage
  • Through body armour100% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Wood100%
  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 100%
  • Chest damage Better than 77%
  • Magazine Better than 86%
  • Range Better than 43%
  • Damage falloff Better than 49%
  • Movement penalty Better than 93%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00150.00150.00150.00150.0015
Maximum spread0.1850.1850.1850.1850.185
Vertical kick-0.237-0.237-0.237-0.237-0.237
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#2885507117 —15/451,722 29.7%
#2886507249.6 —15/451,722 29.7%

Z8Games ratings

  • Damage100
  • Accuracy100
  • Rate of fire0
  • Recoil (lower is better)77
  • Weight (lower is better)99

The 0–100 bars from the official weapon list. Magazine 15 / 45.

Records

  • Item codeC1966
  • Seen in inventories here325 players
  • Game record#468 (matched by name)

Other AWM versions

All 81

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.