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9A-91-S Invader

Assault riflePermanentAdded Aug 2024

This version of the 9A91-S-Elite has been abducted by galactic invaders and returned with an alien skin.

9A-91-S Invader
Head 120 kills in one
Chest 25.9 4 to kill
Fire rate 800 rounds a minute
Time to kill 225 ms chest shots, 100 HP
Magazine 20 80 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 120 damage Neck: 25.9 damage Chest: 25.9 damage Stomach: 30.7 damage Arms: 25.9 damage Hands: 25.9 damage Thighs: 18.2 damage Lower legs: 18.2 damage Feet: 18.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 120 1 0 ms
Head (edge) Outer head hit box ×1.2 115.2 1 0 ms
Neck ×0.27 25.9 4 225 ms
Chest Collarbones and upper spine ×0.27 25.9 4 225 ms
Stomach Lower spine and pelvis ×0.32 30.7 4 225 ms
Arms ×0.27 25.9 4 225 ms
Hands ×0.27 25.9 4 225 ms
Thighs ×0.19 18.2 6 375 ms
Lower legs ×0.19 18.2 6 375 ms
Feet ×0.19 18.2 6 375 ms

Base damage 96, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.5×)
  • Fire rate800 RPM
  • Magazine20 + 80
  • Range220
  • Damage falloff0.0018
  • Movement speed−7.8% · scoped −8.2%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second346
  • Damage in one magazine518
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 5%
  • Chest damage Better than 1%
  • Fire rate Better than 97%
  • Time to kill (chest) Better than 58%
  • Damage per second Better than 79%
  • Magazine Better than 2%
  • Range Better than 3%
  • Damage falloff Better than 17%
  • Movement penalty Better than 98%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00390.00470.00450.0063
Maximum spread0.1520.1470.1820.1550.187
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage61
  • Accuracy96
  • Rate of fire80
  • Recoil (lower is better)43
  • Weight (lower is better)27

The 0–100 bars from the official weapon list. Magazine 20 / 80.

Records

  • Item codeC5245
  • Seen in inventories here3 players
  • Part of collectionInvader
  • Game record#6357 (matched by name)

Other 9A-91 versions

All 20

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.