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9A-91-Wild Eagle Disco Light

Assault rifleVIPVIPVIPPermanentAdded Jun 2024

Dive into disco vibes with this colorful light edition of the 9A-91 Wild Eagle, exuding retro flair and dazzling lights

9A-91-Wild Eagle Disco Light
Head 123.8 kills in one
Chest 27.2 4 to kill
Fire rate 800 rounds a minute
Time to kill 225 ms chest shots, 100 HP
Magazine 22 88 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list VIP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 123.8 damage Neck: 27.2 damage Chest: 27.2 damage Stomach: 32.2 damage Arms: 27.2 damage Hands: 27.2 damage Thighs: 18.8 damage Lower legs: 18.8 damage Feet: 18.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 123.8 1 0 ms
Head (edge) Outer head hit box ×1.2 118.8 1 0 ms
Neck ×0.275 27.2 4 225 ms
Chest Collarbones and upper spine ×0.275 27.2 4 225 ms
Stomach Lower spine and pelvis ×0.325 32.2 4 225 ms
Arms ×0.275 27.2 4 225 ms
Hands ×0.275 27.2 4 225 ms
Thighs ×0.19 18.8 6 375 ms
Lower legs ×0.19 18.8 6 375 ms
Feet ×0.19 18.8 6 375 ms

Base damage 99, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 800 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate800 RPM
  • Magazine22 + 88
  • Range250
  • Damage falloff0.001
  • Movement speed−7.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second363
  • Damage in one magazine599
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour75% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood40%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 7%
  • Chest damage Better than 5%
  • Fire rate Better than 97%
  • Time to kill (chest) Better than 58%
  • Damage per second Better than 89%
  • Magazine Better than 4%
  • Range Better than 4%
  • Damage falloff Better than 96%
  • Movement penalty Better than 98%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00420.00390.00470.00450.0063
Maximum spread0.1520.1470.1820.1550.187
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#5794122.526.5 80022/88250 10.1%
#5795123.827.2 80022/88300 12.5%
#5796123.827.2 80025/85250 16.7%

Z8Games ratings

  • Damage64
  • Accuracy96
  • Rate of fire80
  • Recoil (lower is better)43
  • Weight (lower is better)27

The 0–100 bars from the official weapon list. Magazine 22 / 88.

Records

  • Item codeC6411
  • Seen in inventories here22 players
  • Game record#5793 (matched by name)

Other 9A-91 versions

All 20

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.