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Amanda-Scar Light-S-White Tiger

Assault rifleToyPermanentAdded Oct 2023

Amanda is a small but fierce mercenary, battle-hardened and wielding the compact yet powerful Scar Light-S-White Tiger on your palm.

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Amanda-Scar Light-S-White Tiger
Head 137.8 kills in one
Chest 31.8 4 to kill
Fire rate 625 rounds a minute
Time to kill 288 ms chest shots, 100 HP
Magazine 38 114 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 137.8 damage Neck: 31.8 damage Chest: 31.8 damage Stomach: 38.2 damage Arms: 31.8 damage Hands: 31.8 damage Thighs: 22.3 damage Lower legs: 22.3 damage Feet: 22.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 137.8 1 0 ms
Head (edge) Outer head hit box ×1.2 127.2 1 0 ms
Neck ×0.3 31.8 4 288 ms
Chest Collarbones and upper spine ×0.3 31.8 4 288 ms
Stomach Lower spine and pelvis ×0.36 38.2 3 192 ms
Arms ×0.3 31.8 4 288 ms
Hands ×0.3 31.8 4 288 ms
Thighs ×0.21 22.3 5 384 ms
Lower legs ×0.21 22.3 5 384 ms
Feet ×0.21 22.3 5 384 ms

Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±0%.

Melee attack

This gun also has a melee attack. These are its numbers, from the same weapon record.

AttackBaseHeadChestLegsChest hits to kill
Slash105136.531.522.14
  • Slash reach3 · 45° arc
  • Slash animation speed×1

Handling

  • Fire modeFull auto
  • Right clickStab
  • Fire rate625 RPM
  • Magazine38 + 114
  • Range300
  • Damage falloff0.0009
  • Movement speed−11.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second331
  • Damage in one magazine1,208
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery53%
  • Wood45%
  • Cushion45%

Against other assault rifles

  • Head damage Better than 58%
  • Chest damage Better than 50%
  • Fire rate Better than 40%
  • Time to kill (chest) Better than 6%
  • Damage per second Better than 34%
  • Magazine Better than 97%
  • Range Better than 53%
  • Damage falloff Better than 98%
  • Movement penalty Better than 95%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00390.0050.00470.0061
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#402016939 67050/200300 11.1%

Z8Games ratings

  • Damage81
  • Accuracy96
  • Rate of fire63
  • Recoil (lower is better)54
  • Weight (lower is better)37

The 0–100 bars from the official weapon list. Magazine 38 / 114.

Records

  • Item codeC5573
  • Seen in inventories here2 players
  • Part of collectionToy Soldiers
  • Game record#4019 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.