Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
137.8
1
0 ms
Head (edge) Outer head hit box
×1.2
127.2
1
0 ms
Neck
×0.3
31.8
4
288 ms
Chest Collarbones and upper spine
×0.3
31.8
4
288 ms
Stomach Lower spine and pelvis
×0.36
38.2
3
192 ms
Arms
×0.3
31.8
4
288 ms
Hands
×0.3
31.8
4
288 ms
Thighs
×0.21
22.3
5
384 ms
Lower legs
×0.21
22.3
5
384 ms
Feet
×0.21
22.3
5
384 ms
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±0%.
Melee attack
This gun also has a melee attack. These are its numbers, from the same weapon record.
Attack
Base
Head
Chest
Legs
Chest hits to kill
Slash
105
136.5
31.5
22.1
4
Slash reach3 · 45° arc
Slash animation speed×1
Handling
Fire modeFull auto
Right clickStab
Fire rate625 RPM
Magazine38 + 114
Range300
Damage falloff0.0009
Movement speed−11.1%
Reload animation×1
Draw animation×1
Chest damage a second331
Damage in one magazine1,208
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery53%
Wood45%
Cushion45%
Against other assault rifles
Head damageBetter than 58%
Chest damageBetter than 50%
Fire rateBetter than 40%
Time to kill (chest)Better than 6%
Damage per secondBetter than 34%
MagazineBetter than 97%
RangeBetter than 53%
Damage falloffBetter than 98%
Movement penaltyBetter than 95%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0039
0.005
0.0047
0.0061
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage81
Accuracy96
Rate of fire63
Recoil (lower is better)54
Weight (lower is better)37
The 0–100 bars from the official weapon list. Magazine 38 / 114.