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Peanut-Scar Light-S-White Tiger

Assault rifleZPBlack MarketToyPermanentAdded Apr 2026

Our loyal Mercenary JTF has a dog named Peanut. Beneath her cute attire, she hides the lethal power of a SCAR Light-S-White Tiger, perfectly matching JTF's BL outfit and deadly force.

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Peanut-Scar Light-S-White Tiger
Head 137.8 kills in one
Chest 31.8 4 to kill
Fire rate 625 rounds a minute
Time to kill 288 ms chest shots, 100 HP
Magazine 40 120 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 137.8 damage Neck: 31.8 damage Chest: 31.8 damage Stomach: 38.2 damage Arms: 31.8 damage Hands: 31.8 damage Thighs: 22.3 damage Lower legs: 22.3 damage Feet: 22.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 137.8 1 0 ms
Head (edge) Outer head hit box ×1.2 127.2 1 0 ms
Neck ×0.3 31.8 4 288 ms
Chest Collarbones and upper spine ×0.3 31.8 4 288 ms
Stomach Lower spine and pelvis ×0.36 38.2 3 192 ms
Arms ×0.3 31.8 4 288 ms
Hands ×0.3 31.8 4 288 ms
Thighs ×0.21 22.3 5 384 ms
Lower legs ×0.21 22.3 5 384 ms
Feet ×0.21 22.3 5 384 ms

Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±0%.

Melee attack

This gun also has a melee attack. These are its numbers, from the same weapon record.

AttackBaseHeadChestLegsChest hits to kill
Slash105136.531.522.14
  • Slash reach3 · 45° arc
  • Slash animation speed×1

Handling

  • Fire modeFull auto
  • Right clickStab
  • Fire rate625 RPM
  • Magazine40 + 120
  • Range300
  • Damage falloff0.0009
  • Movement speed−11.1%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second331
  • Damage in one magazine1,272
  • Knockback0.25

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery53%
  • Wood45%
  • Cushion45%

Against other assault rifles

  • Head damage Better than 58%
  • Chest damage Better than 50%
  • Fire rate Better than 40%
  • Time to kill (chest) Better than 6%
  • Damage per second Better than 34%
  • Magazine Better than 99%
  • Range Better than 53%
  • Damage falloff Better than 98%
  • Movement penalty Better than 95%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00390.0050.00470.0061
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage81
  • Accuracy96
  • Rate of fire63
  • Recoil (lower is better)54
  • Weight (lower is better)37

The 0–100 bars from the official weapon list. Magazine 40 / 120.

Records

  • Item codeC4406
  • Seen in inventories here0 players
  • Game record#6978 (matched by name)

Other Peanut versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.