
SAR21-Salamander
- Head
- 130
- Chest
- 31
- RPM
- 550
The assault rifle SAR-21, equipped with a Red Dot Sight scope, delivers good damage and reliable accuracy, but experiences high recoil and reduced accuracy during continuous fire or while scoped in.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 130 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 124.8 | 1 | 0 ms |
| Neck | ×0.3 | 31.2 | 4 | 327 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.2 | 4 | 327 ms |
| Stomach Lower spine and pelvis | ×0.36 | 37.4 | 3 | 218 ms |
| Arms | ×0.3 | 31.2 | 4 | 327 ms |
| Hands | ×0.3 | 31.2 | 4 | 327 ms |
| Thighs | ×0.21 | 21.8 | 5 | 436 ms |
| Lower legs | ×0.21 | 21.8 | 5 | 436 ms |
| Feet | ×0.21 | 21.8 | 5 | 436 ms |
Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 550 RPM. Each hit can vary by ±0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.0036 | 0.0055 | 0.0038 | 0.0088 |
| Maximum spread | 0.155 | 0.145 | 0.19 | 0.155 | 0.205 |
| Vertical kick | -0.073 | -0.073 | -0.095 | -0.078 | -0.11 |
| Horizontal kick | -0.035 | -0.034 | -0.063 | -0.04 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.