Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.25
130
1
0 ms
Head (edge) Outer head hit box
×1.2
124.8
1
0 ms
Neck
×0.3
31.2
4
327 ms
Chest Collarbones and upper spine
×0.3
31.2
4
327 ms
Stomach Lower spine and pelvis
×0.36
37.4
3
218 ms
Arms
×0.3
31.2
4
327 ms
Hands
×0.3
31.2
4
327 ms
Thighs
×0.21
21.8
5
436 ms
Lower legs
×0.21
21.8
5
436 ms
Feet
×0.21
21.8
5
436 ms
Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 550 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right clickScope (1.6×)
Fire rate550 RPM 495 when worn out
Magazine30 + 90
Range400
Damage falloff0.0018
Movement speed−14.4% · scoped −22.0%
Reload animation×1.15
Draw animation×1.05
Chest damage a second286
Damage in one magazine936
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 33%
Chest damageBetter than 33%
Fire rateBetter than 5%
Time to kill (chest)Better than 0%
Damage per secondBetter than 1%
MagazineBetter than 12%
RangeBetter than 97%
Damage falloffBetter than 17%
Movement penaltyBetter than 30%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.0036
0.0055
0.0038
0.0088
Maximum spread
0.155
0.145
0.19
0.155
0.205
Vertical kick
-0.073
-0.073
-0.095
-0.078
-0.11
Horizontal kick
-0.035
-0.034
-0.063
-0.04
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage79
Accuracy96
Rate of fire55
Recoil (lower is better)60
Weight (lower is better)48
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC1261
Seen in inventories here53 players
Game record#1937 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.