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SAR21-Salamander

Assault rifleZPBlack MarketPermanent

This SAR 21 is made of a rugged, high-impact polymer giving it a fierce reptile look.

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SAR21-Salamander
Head 130 kills in one
Chest 31.2 4 to kill
Fire rate 550 rounds a minute
Time to kill 327 ms chest shots, 100 HP
Magazine 30 90 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 130 damage Neck: 31.2 damage Chest: 31.2 damage Stomach: 37.4 damage Arms: 31.2 damage Hands: 31.2 damage Thighs: 21.8 damage Lower legs: 21.8 damage Feet: 21.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 130 1 0 ms
Head (edge) Outer head hit box ×1.2 124.8 1 0 ms
Neck ×0.3 31.2 4 327 ms
Chest Collarbones and upper spine ×0.3 31.2 4 327 ms
Stomach Lower spine and pelvis ×0.36 37.4 3 218 ms
Arms ×0.3 31.2 4 327 ms
Hands ×0.3 31.2 4 327 ms
Thighs ×0.21 21.8 5 436 ms
Lower legs ×0.21 21.8 5 436 ms
Feet ×0.21 21.8 5 436 ms

Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 550 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.6×)
  • Fire rate550 RPM 495 when worn out
  • Magazine30 + 90
  • Range400
  • Damage falloff0.0018
  • Movement speed−14.4% · scoped −22.0%
  • Reload animation×1.15
  • Draw animation×1.05
  • Chest damage a second286
  • Damage in one magazine936
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other assault rifles

  • Head damage Better than 33%
  • Chest damage Better than 33%
  • Fire rate Better than 5%
  • Time to kill (chest) Better than 0%
  • Damage per second Better than 1%
  • Magazine Better than 12%
  • Range Better than 97%
  • Damage falloff Better than 17%
  • Movement penalty Better than 30%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.00360.00550.00380.0088
Maximum spread0.1550.1450.190.1550.205
Vertical kick-0.073-0.073-0.095-0.078-0.11
Horizontal kick-0.035-0.034-0.063-0.04-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage79
  • Accuracy96
  • Rate of fire55
  • Recoil (lower is better)60
  • Weight (lower is better)48

The 0–100 bars from the official weapon list. Magazine 30 / 90.

Records

  • Item codeC1261
  • Seen in inventories here53 players
  • Game record#1937 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.