
XM8-Advanced
- Head
- 118
- Chest
- 28
- RPM
- 630
Although there were high hopes that the XM8 would become the Army's new standard infantry rifle, the project was put on hold.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.25 | 117.5 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 112.8 | 1 | 0 ms |
| Neck | ×0.3 | 28.2 | 4 | 286 ms |
| Chest Collarbones and upper spine | ×0.3 | 28.2 | 4 | 286 ms |
| Stomach Lower spine and pelvis | ×0.42 (0.36–) | 39.5 | 3 | 190 ms |
| Arms | ×0.3 | 28.2 | 4 | 286 ms |
| Hands | ×0.3 | 28.2 | 4 | 286 ms |
| Thighs | ×0.21 | 19.7 | 6 | 476 ms |
| Lower legs | ×0.21 | 19.7 | 6 | 476 ms |
| Feet | ×0.21 | 19.7 | 6 | 476 ms |
Base damage 94, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±2.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0041 | 0.0038 | 0.0053 | 0.0044 | 0.0053 |
| Maximum spread | 0.155 | 0.155 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.065 | -0.063 | -0.095 | -0.068 | -0.115 |
| Horizontal kick | -0.036 | -0.035 | -0.058 | -0.04 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.