Base damage 94, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±2.0%.
Handling
Fire modeFull auto
Right clickScope (1.25×)
Fire rate630 RPM
Magazine35 + 105
Range300
Damage falloff0.001
Movement speed−12.3% · scoped −20.0%
Reload animation×1.25
Draw animation×1.25
Chest damage a second296
Damage in one magazine987
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour82% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 3%
Chest damageBetter than 6%
Fire rateBetter than 42%
Time to kill (chest)Better than 7%
Damage per secondBetter than 2%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 96%
Movement penaltyBetter than 85%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0041
0.0038
0.0053
0.0044
0.0053
Maximum spread
0.155
0.155
0.185
0.158
0.19
Vertical kick
-0.065
-0.063
-0.095
-0.068
-0.115
Horizontal kick
-0.036
-0.035
-0.058
-0.04
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage72
Accuracy96
Rate of fire63
Recoil (lower is better)61
Weight (lower is better)41
The 0–100 bars from the official weapon list. Magazine 35 / 105.