
G3A3-Camo
- Head
- 166
- Chest
- 38
- RPM
- 530
This tiny Hero wields a miniature customized FN FAL in the palm of your hand. In Mutation Modes, it becomes an Anti-Mutant weapon.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 166.4 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 153.6 | 1 | 0 ms |
| Neck | ×0.3 | 38.4 | 3 | 226 ms |
| Chest Collarbones and upper spine | ×0.3 | 38.4 | 3 | 226 ms |
| Stomach Lower spine and pelvis | ×0.36 | 46.1 | 3 | 226 ms |
| Arms | ×0.3 | 38.4 | 3 | 226 ms |
| Hands | ×0.3 | 38.4 | 3 | 226 ms |
| Thighs | ×0.21 | 26.9 | 4 | 340 ms |
| Lower legs | ×0.21 | 26.9 | 4 | 340 ms |
| Feet | ×0.21 | 26.9 | 4 | 340 ms |
Base damage 128, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 530 RPM. Each hit can vary by ±0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0036 | 0.0025 | 0.004 | 0.0038 | 0.0057 |
| Maximum spread | 0.15 | 0.15 | 0.205 | 0.17 | 0.225 |
| Vertical kick | -0.125 | -0.132 | -0.15 | -0.135 | -0.17 |
| Horizontal kick | -0.0275 | -0.0275 | -0.0305 | -0.0275 | -0.033 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #7469 | 166.4 | 38.4 | 530 | 30/120 | 300 | 14.5% |
| #7470 | 500 | 120 | — | 3/3 | 14 | 12.8% |
The 0–100 bars from the official weapon list. Magazine 25 / 100.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.