0online
SAS 2.0

Player #25647669

s4_

Marshal
Marshal 70,634,569 EXP · level 99
60.0% to the next rank
TeamVitality Playing SAS 2.0 Fetched
Win rate14.1K won, 16.9K lost
K/D1M kills, 712.3K deaths
Headshots338.4K headshot kills
Matches 44.8K
Kills a match 22.5
Kills 1,009,717
Deaths 712,333
Headshot kills 338,384
Wins 14,085
Losses 16,944
Draws 47

Kills by weapon type

Rifles: 143,963 (14.2%)Snipers: 617,160 (61.0%)SMGs: 393 (0.0%)Machine guns: 192 (0.0%)Shotguns: 1,219 (0.1%)Pistols: 240,049 (23.7%)Melee: 6,282 (0.6%)Grenades: 2,000 (0.2%) Snipersfavourite
  • Rifles143,96314.2%
  • Snipers617,16061.0%
  • SMGs3930.0%
  • Machine guns1920.0%
  • Shotguns1,2190.1%
  • Pistols240,04923.7%
  • Melee6,2820.6%
  • Grenades2,0000.2%

Counted by weapon class across the player’s career. These add up to more than total kills because some modes count kills in several ways.

Soldier classes

AssaultGrade A · Lv 7
ScoutGrade A · Lv 9
SniperGrade A · Lv 9
EliteGrade A · Lv 7
MeleeGrade A · Lv 8

Class grades rise with kills in each weapon role: C, then B, then A, three levels each.

Loadouts

Bag 1
Melee Black KnifeBlack Knife
Bag 4
Primary AWM-CF BalanceAWM-CF Balance
Melee Black KnifeBlack Knife
Bag 5
Secondary Cop. 357-KittenCop. 357-Kitten
Throwables Empty
Bag 6
Primary Empty
Secondary Empty
Melee Empty
Throwables FLASHBANGFLASHBANG
Bag 7
Primary Empty
Secondary Empty
Melee Empty
Throwables FLASHBANGFLASHBANG