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Flashbang

GrenadeGPItem ShopPermanent

A small handheld weapon that is designed to be thrown. It emits a high-pitched sound and a bright flash of light designed to disrupt enemy senses.

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Flashbang
Head — Infinity to kill
Chest — null to kill
Magazine 1 0 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki

Item Shop prices in the game files

Permanent2,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 2,000 GP
  • CrossFire Wiki Item Shop

Handling

  • Magazine1 + 0
  • Range30
  • Movement speedno penalty
  • Reload animation×1
  • Draw animation×1

Through armour and walls

  • Through a helmet25% of damage
  • Through body armour20% of damage
  • Shoots through wallsNo
  • Shoots through playersNo

Against other grenades

  • Magazine Better than 49%
  • Range Better than 89%
  • Movement penalty Better than 100%

Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.0040.0040.0040.004
Maximum spread0.1450.1450.1450.1450.145

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#3038—— —1/030 14.5%

Z8Games ratings

  • Damage0
  • Accuracy0
  • Rate of fire0
  • Recoil (lower is better)0
  • Weight (lower is better)0

The 0–100 bars from the official weapon list. Magazine 0 / 0.

Records

  • Item codeC0008
  • Seen in inventories here73 players
  • Game record#7

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.