0online
OMOH 2.0

Player #26348025

MASIRO

Marshal
Marshal 71,132,644 EXP · level 99
60.7% to the next rank
JK26 Playing OMOH 2.0 Fetched
Win rate14.9K won, 24.3K lost
K/D1.5M kills, 890.5K deaths
Headshots1.1M headshot kills
Matches 85.6K
Kills a match 17.8
Kills 1,523,985
Deaths 890,459
Headshot kills 1,098,056
Wins 14,919
Losses 24,272
Draws 130

Kills by weapon type

Rifles: 1,309,531 (85.9%)Snipers: 56,121 (3.7%)SMGs: 867 (0.1%)Machine guns: 943 (0.1%)Shotguns: 800 (0.1%)Pistols: 149,375 (9.8%)Melee: 3,776 (0.2%)Grenades: 2,989 (0.2%) Riflesfavourite
  • Rifles1,309,53185.9%
  • Snipers56,1213.7%
  • SMGs8670.1%
  • Machine guns9430.1%
  • Shotguns8000.1%
  • Pistols149,3759.8%
  • Melee3,7760.2%
  • Grenades2,9890.2%

Counted by weapon class across the player’s career. These add up to more than total kills because some modes count kills in several ways.

Soldier classes

AssaultGrade A · Lv 7
ScoutGrade A · Lv 9
SniperGrade B · Lv 6
EliteGrade B · Lv 6
MeleeGrade B · Lv 6

Class grades rise with kills in each weapon role: C, then B, then A, three levels each.

Loadouts

Bag 1
Melee Empty
Throwables SMOKESMOKE
Bag 2
Secondary USP-CF BalanceUSP-CF Balance
Throwables Grenade-CF BalanceGrenade-CF Balance
Bag 3
Throwables FLASHBANGFLASHBANG