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RPK

Machine gunItem ShopPermanent

Light machine gun of Soviet design, the RPK use an AK-47 body but it is long and heavy with wooden gunstock.

Open compare CrossFire Wiki
RPK
Head 137.8 kills in one
Chest 31.8 4 to kill
Fire rate 580 rounds a minute
Time to kill 310 ms chest shots, 100 HP
Magazine 80 80 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki

Item Shop prices in the game files

Permanent60,000 GP

From the client’s item table, where it was listed in 2008. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 60,000 GP
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 137.8 damage Neck: 31.8 damage Chest: 31.8 damage Stomach: 38.2 damage Arms: 31.8 damage Hands: 31.8 damage Thighs: 22.3 damage Lower legs: 22.3 damage Feet: 22.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 137.8 1 0 ms
Head (edge) Outer head hit box ×1.2 127.2 1 0 ms
Neck ×0.3 31.8 4 310 ms
Chest Collarbones and upper spine ×0.3 31.8 4 310 ms
Stomach Lower spine and pelvis ×0.36 38.2 3 207 ms
Arms ×0.3 31.8 4 310 ms
Hands ×0.3 31.8 4 310 ms
Thighs ×0.21 22.3 5 414 ms
Lower legs ×0.21 22.3 5 414 ms
Feet ×0.21 22.3 5 414 ms

Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±4.0%.

Handling

  • Fire modeFull auto
  • Fire rate580 RPM 540 when worn out
  • Magazine80 + 80
  • Range400
  • Damage falloff0.0021
  • Movement speed−20.8%
  • Reload animation×1
  • Draw animation×1.36
  • Chest damage a second307
  • Damage in one magazine2,544
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Thin dirt wall80%
  • Thin steel70%
  • Pottery60%
  • Cushion50%
  • Thin stone wall50%
  • Tyres33%
  • Thin pottery33%
  • Wood25%

Against other machine guns

  • Head damage Better than 24%
  • Chest damage Better than 21%
  • Fire rate Better than 21%
  • Time to kill (chest) Better than 13%
  • Damage per second Better than 15%
  • Magazine Better than 6%
  • Range Better than 50%
  • Damage falloff Better than 42%
  • Movement penalty Better than 83%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00580.0110.0070.013
Maximum spread0.1450.1450.160.1450.195
Vertical kick-0.068-0.0675-0.094-0.0715-0.11
Horizontal kick-0.0353-0.035-0.06-0.0361-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#123137.831.8 58080/80400 20.8%

Z8Games ratings

  • Damage77
  • Accuracy92
  • Rate of fire58
  • Recoil (lower is better)81
  • Weight (lower is better)73

The 0–100 bars from the official weapon list. Magazine 80 / 80.

Records

  • Item codeC0047
  • Seen in inventories here771 players
  • Game record#61

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.